Mastermind

Mastermind is a classic among games in logical thinking. One player tries the other player's the secret code to unravel.

The code maker on the secret four code-pawns and places it in a chosen order behind the sight screen. It is allowed to have two or more pawns in the same color to choose. The code maker has the choice of six different colors. This is the hidden code that the code breaker should go unravel.

In turn places the code breaker four code-pawns of your choice in the first blank row. Now it gives the code maker with the key pins the result:

With this new information places the code breaker four following code-pawns in the next blank row.
 * with red/black pins: how many colors are in the right position?
 * with white pins: how many colors are in the code for, but are not in the right position?

If the code maker four red/black pins has posted is cracked the code. Now exchange the roles. The player who has the least turns needs to crack the code, is the winner of the game.

If both players managed to crack the code in the same number of turns or if both players do not know the code to crack, can possibly two more rounds will be played to decide the winner of the game.

The game was in Britain voted game of the year in 1973 by the British Association of toy traders. ==Variants[ Edit] == Usually played with 4 spots on each row, there played with pawns of 6 different colors and get the player, who is trying to crack the code 12 times the ability to guess, so there are 12 rows. With a purchased game, like on the image, it is not possible, those numbers change, but possibly with Mastermind online though.

The original variant has a code of 5 positions, to choose from 8 colors. For the truly superior player can be made more difficult by the game series one or more holes in the code to be unoccupied. At the normal game with 8 colours are 32,768 variations by adding the unoccupied hole (as it were a ninth color) increases the number of variations to 59.049.

There is also a variant with 4 digits, also called ' safe cracker ' called. This game is mainly in BBS and on packet radio for, but can also be played on paper. This game was also used in the final of the tv program Bank secrecy. Here were the four right digits the code of the safe with the money.

Woordmastermind is another variant of the classic version of Mastermind, where the code consists of the four letters of an existing Word. The amount of possible codes is because of the fact that there are more possible code-pawns ( colorsinstead ofletters ) are higher than with the classic version. The Codebreaker makes when crack the code both use of logical thinking as of his/her vocabulary.

At first glance, the game Lingo on woordmastermind, solve, however, is much easier by not only the numbers of correct letters, but also what these are.