Magic: The Gathering

Magic: The Gathering (also known as Magic or MTG) is a trading card game (Trading Card Game, or TCG). Although the game has its basis in the fantasy genre of traditional role-playing games, there are few similarities to the rest. In the game take two (or more) players against each other in a battle for life points. Each game represents a battle for power between "wizards" (sorcerers), also called "Duelists" or "planes walkers." Each player starts the game with 20 life points. By playing cards the player can inflict harm or hinder another player in his game. The goal is to get the opponent to 0 life points, although there are plenty of other ways to win the game.

The game is the founder of the trading card game genre and was created by Richard Garfield. The game is published by Wizards of the Coast since 1993. Since late 1999 Wizards of the Coast is part of Hasbro. The cards are printed by Carta Mundi in Belgium .



Contents
*The game 1  ==The game [  edit ] == Magic is a game that combines strategic insight with a luck factor. Players must for the game to be a "deck" with cards from their collection or from an agreed subset of maps, for most cards have a maximum of four per deck. Before the play are shuffled the decks, making a player does not know which cards he going to draw.
 * 1.1 Relations between the colors
 * 1.2 Description of the colors
 * 1.3 Different types of cards
 * 2 Tournaments and formats
 * 2.1 Constructed
 * 2.2 Limited
 * 2.3 Multiplayer
 * 2.4 Casual formats
 * The cards 3
 * 3.1 Banned and restricted
 * 3.2 History
 * 4 Card Sets
 * 5 Deck Types
 * 5.1 Aggro
 * 5.2 Control
 * 5.3 Combo
 * 5.4 Hybrid Strategies
 * 6 Famous players
 * 6.1 Dutch
 * 6.2 World Champions
 * 6.3 Dutch
 * 7 Online Magic games
 * 8 Trivia
 * 9 External links

A standard game is a duel between two players, but sometimes (called "multiplayer") several. Each player starts with 7 cards in the hand and 20 life points. If a player comes to 0 life points he has lost, although there are other ways to win or lose. A move normally consists of packing a map, playing spells and attacking with creatures.

Players fight each other by playing cards that "spells" (spells) represent, these spells can be broadly divided into "instants" and "sorceries" which have a one-time effect, "creatures" (creatures) that you can use to your opponent attack (and get his life points down) and "enchantments" and "artifacts" which usually have a lasting effect. To play these cards must pay the player with "mana," or magical energy. The standard way of obtaining mana is through the use of "land" cards. In general, the more powerful the more spell a mana this card takes to play. There are also cards that require other things besides mana to be played like life points or sacrificing already played cards, or sacrificing cards from the hand ("discarding").

Another way to win the game is to ensure that your opponent can draw a map from his deck as required. This is compulsory at the beginning of each turn during the "Draw Step". There are also cards that attract a player require an x-number of cards. That player can not fulfill these requirements, he or she loses.

Magic since 1993 and now has more than ten thousand different cards are released. Although the basic rules are quite simple, it does almost every rule influenced by certain cards, contradicted or completely changed. It is true that the effects of cards played take precedence over the general rules. An example is a card which the player may look at the top card of his deck and will therefore know what cards he going to draw. Also there are some cards that match the rules in the field of winning and losing. [2] ===[Relationships  between the colors edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">]  === The five colors are related as a regular pentagon<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Each player / magician derives his or her power to mana . For most cards is a certain combination of mana of the appropriate color is required.Mana is produced mainly by maps. The basic countries may use any player unlimited in its deck are divided into fields (plains - white), islands(island - blue), wetlands (swamp - black), mountains (mountain - red) and forests (forest - green). These countries are also variations in snow(snow-covered). All other countries are referred to as non-basic.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The colors of Magic stand on the back of each card in the Magic "pentagram of colors". Starting at the top in a clockwise direction, these are white, blue, black, red and green. The five colors of Magic are divided so that each color has an interface between two adjacent colors and a contrast with two opposite.

===<span class="mw-editsection-bracket" style="color:rgb(85,85,85);"><span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;">[Description  of the color <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;">edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">]  === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The difference between these five colors is an important and key aspect of the game. Besides the fact that each color has its own strengths and weaknesses each color is also a certain "style of play."
 * White has the characteristics
 * Order: Conversely chaos of red.
 * Light: contrast of black darkness.
 * Blue has the characteristics
 * The artificial: hand nature of green.
 * Water and air contrast fire and earth red.
 * Black has the characteristics
 * Darkness contrast of white light.
 * Death: On the other hand live in the countryside.
 * Red has the characteristics
 * Fire and Earth: contrast of blue water and sky.
 * Chaos: Conversely order of white.
 * Green has the characteristics
 * Life: black hand of death.
 * Nature: opposed to the artificial blue.

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">If a player needs a deck composes a balancing of playing with one or more colors. The advantage of playing with only one color is that there is less chance of mana problems by not in the starting hands have certain type maps. The disadvantage of such a "mono-colored" deck is that the number of available cards and game strategies less and that the weaknesses of a color can not be compensated. There are also countless cards, such as the golden "multi colors" that are specifically designed to be used with multiple colors. There are also certain countries that can deliver multiple colors of mana, but they usually also have disadvantages. The strongest countries in multi-color decks are the traditional "double-countries", a series of rare maps from the first series of alpha, beta, unlimited and revised. This "double-countries" were able to produce two different colors mana without any disadvantages. ===Different types <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[cards  <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;">edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">]  === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There are a total of seventeen types of card, <sup class="reference" id="cite_ref-Gatherer_3-0" style="line-height:1;unicode-bidi:-webkit-isolate;">[3] although five of them are not used to regular cards. <sup class="reference" id="cite_ref-vijf_types_4-0" style="line-height:1;unicode-bidi:-webkit-isolate;">[4] The vast majority of cards belonging to the following six card types.
 * White stands for order, organization, cleanliness, balance, law, justice and light. Typical white creatures are knights, soldiers, nomads, healers and angels . The strength of a white mage is located in the protecting and strengthening are beings, the use of many "cheap" and weaker but efficient beings, the laying of restrictions on players, the removal of "enchantments" and the balancing of the game. The weaknesses of white are able to remove difficult the creatures of the opponent, the fairly straightforward playing style (as an opponent once the tactic by has and is building against a good defense, it is difficult to white to change the play) and the fact that some of the most powerful white spells on all players the same (positive or negative) impact.
 * Blue stands for knowledge, illusion, reason, dreams, clouds, inventiveness, manipulation and deceit. Blue also represents the elements of air and water. Typical blue creatures are sorcerers, magicians, fairies, birds and almost all the underwater creatures such as mermaids . Furthermore, many blue cards focus on the magic itself, for example, to steal the cards of the opponent or to counter his spells as soon as they are played, or to stabbing a stop to the magic of the opponent. Many blue spells let you draw additional cards to strengthen your hand. The major weaknesses of blue that it sometimes has difficulty removing creatures and spells of the opponent that have come into effect and the fact that the beings generally have weak basic statistics.Blue must have chiefly of spells.
 * Black stands for death, darkness, despair, teasing, selfishness, ambition, greed, corruption and demoralization. Typical black creatures are rats, zombies , vampires , demons, imps, mercenaries and necromancers . Black cards are good at killing creatures, the opponent's hand and discard cards have already defeated own creatures back into play. Black is known to be a flexible color black cards have features that you do not expect black. This contrasts that these cards usually have additional fees besides mana, such as having to sacrifice beings, life points or cards in hand. This is the biggest weakness of black. In addition, there are few black cards that are effective against "enchantments" (spells with lasting effects). Black can also called as a parasite with advantages are seen.
 * Red stands for chaos, destruction, war, art, passion and rage. Red also stands for lightning and the elements of fire and earth. Typical red creatures dragons , goblins , giants, Barbarians and Minotaurs . Red also has non-living beings, as creatures of stone, metal or fire. Red has many destructive cards with the theme natural phenomena such as lightning and fire. Red cards are characterized by technical playing simplicity, and direct damage, or players and creatures harm directly. For these reasons many beginners play with complete red decks. Red is known as the fastest of the colors and here a player should also make good use of. Weaknesses of red that it can defend itself against tough spells and weaknesses later in the game.
 * Green represents life, nature, growth, instinct, desire and independence. Typical green creatures are natural beings (bears, wolves, cats), elves, insects, Wurms (large dragon-like worms), and druids. Green beings generally have strong basic statistics. Green is known to effectively destroy "non-natural" things like artifacts and "enchantments" and can efficiently obtain much mana. Because green is mainly about adding additional forces and effects on the creatures it also has its drawbacks. Weaknesses of green are difficult to destroy an opponent's creatures through spells and a lack of control and destructive spells.
 * Gold are cards that require two or more colors of mana to play the card. They are not in some series, but in most new series do sit one or more "multicolor". These cards typically require two or more colors of mana that appear together in the pentagram of colors (such as green and white), but it also happens that there are two colors are needed which can not sit together in the pentagram (green or black). These cards also have multiple colors at once, affecting some cards, a gold card that requires both green and white mana is a green and white card at a time. So if the player may place a white card through a spell then this card may be filed and if a player can lay a green card, he may place the same card as the previous spell. If a player must sacrifice a white or green card, the player can choose this card. Some gold spells have more than two colors of mana required, then the card so three, four or five colors and the same is true only has the card more than two colors.

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There are eleven types of cards <sup class="reference" id="cite_ref-Gatherer_3-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[3]  which are less common, part of which has come true with the release of the Lorwyn set. The five types thereof, which have appeared on cards are the following: <sup class="reference" id="cite_ref-vijf_types_4-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[4]
 * Creatures (beings, beasts): these are cards that represent different kinds of creatures. You creatures traditionally used mainly to attack an adversary join in, if they are not stopped by the creatures your opponent's life points they get from that opponent down. Each creature card has two numbers stand right under respectively the number of damage that the creature wreaks normally and the number of claims that he must incur to die proposals. Most creatures may attack once per turn, which you specify using map "tapping", rotate 90 degrees result is that such a being can not defend the next turn. Creatures game technically be seen as spells (spells) because the idea is that the creatures walking around in a different world, but you take them through the playing of a spell to battle. This was "summon" (calls) called, and although this term is not officially used in the rules, the term is still widely used by players. Creatures remain in play until they are slain by another creature or by another spell. There are also creatures that have a variety of other properties which are not primarily used to fight with.
 * Sorceries: sorceries are spells that have a one-time effect on the game. Consider, for example a fireball shot at an opponent or his or her creatures. A sorcery, you may only during your turn to play, during your 'main phase (main phase). Sorceries mainly powerful spells that you should not be able to play just anytime.
 * Instants: instants are spells that you can always play so well at the turn of the opponent or in response to another spell. Actually, the same as do instants Sorceries with the advantage that they can be played on more occasions. There are instants which spells can counter or "contradict". This allows you to avoid the effect of a just-played card from your opponent. Instants are usually less powerful than either sorceries terms of their effect, or more expensive mana. However instants are often more powerful by the surprise element and versatility. Previously there were interrupts but which no longer exist. An interrupt was a spell type that occurred there instants may be peeled before the interrupt was handled. The cards of this type are now saying all instants become retroactive to instants renamed. <sup class="reference" id="cite_ref-errata_2-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[2]
 * Enchantments (incantations, spells): these are maps that affect the gameplay or the rules of the game, contradict or even completely overturned. It may be that a whole enchantment affects the game is that it means an advantage for you, or it may be that it only affects a card lying in the game. In that case it gets under the category "aura" and the card is placed under the relevant card. In older sets existed, the term "aura" yet and these cards were "enchant creature" or as "enchant land," depending on the type of card that aura can enchant. Most enchantments enchant not a single card but produce an overall effect.
 * Artifacts (artifacts): An artifact is a mysterious magical object which has certain magical properties, it could be anything. Even machines fall under the category artifact. Operating exhibit artifacts agreements with enchantments in the sense that they remain on the table and often have a permanent impact; other artifacts have no immediate effect, but must be activated by the player. The Mirrodin block 2003 is almost entirely based on artifacts. Since then, it is also possible to play a deck with only artifacts, which previously did not often happen. Since Alarablock artifacts may also have one or more colors, for that artifacts were always colorless.
 * Lands: lands are not considered spells but play a key role in the game. You can turn any place in the game more than one map. They produce the 'mana' or 'energy' needed to play your cards. Most countries provide one mana each turn, this would you give by tapping the country. Each color has its own land base from which you can have an unlimited number of your tape deck. Then there are the "non-basic lands". These are countries that often can produce multiple colors of mana or to have special features that nothing with mana have. The "non-basic lands" may, however, like all other cards only occur four times in the deck.

==<span class="mw-editsection-bracket" style="color:rgb(85,85,85);"><span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;">[Tournaments  and formats <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;">edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">]  == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There are several tournaments where Magic is played, including a European and a world championship, a Pro Tour and Grand Prix. The general organization of tournaments, the DCI. Magic is similar in a sense to do other sports like chess and poker .
 * Planeswalker (world walker, traveler universe) a planeswalker is in the story of Magic a very powerful wizard who can travel between all the different worlds of magic. In Future Sight is a card that refers to this type of card. Currently there are 32 different Planeswalkers cards. Traditionally, each player put a planeswalker to a planeswalker card can be seen as a kind of "sidekick" for the player.
 * Tribal (strain directed tribe bound) is an addition to another card type, such as Tribal Enchantment. This ensures that the map features can normally only creatures are reserved. This has almost become a basic concept in the Lorwyn cards.
 * Basic: the ten countries with the type of "basic" must always be used more than four times in a deck.
 * Legendary: a card type with the "legendary", always combined into "legendary creature," "legendary country" etc. represents a unique character or country for the background world of Magic. Each legendary card can be only one copy at a time in the game.
 * Snow: the card type "snow" (snow) was introduced in the series Cold Snap, also have the snow-covered land was then given this type of card. <sup class="reference" id="cite_ref-errata_2-2" style="line-height:1;unicode-bidi:-webkit-isolate;">[2]
 * World: World enchantments have a card type from the older Magic sets, there should always be a maximum of one world enchantment table.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There are tournament types which, in particular, differ in the method and the selection of cards that eventually will form the deck. For each format is that some cards banned (or restricted) are. At the tournament there are standard 50 minutes to play up to three games; best-of-three principle. In the top eight of the tournament, this time longer. ===Constructed <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The basis of constructed is that each player advance a deck of at least sixty cards composes from his collection. Any card may normally be used up to four times. The various constructed variants differ from each other by the sub-set of cards that may be used. For new players a fair chance (and to continue to encourage the sale of tickets), there are many popular formats which may be used only recent maps. <sup class="reference" id="cite_ref-reprint_5-0" style="line-height:1;unicode-bidi:-webkit-isolate;">[5] There are five official form constructed: <sup class="reference" id="cite_ref-Formats_6-0" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There was also a long time the Extended format (previously 'Type 1.X' called) which could only be used maps from the last three basis sets and the last four blocks. Extended is the end of 2013 last played at official tournaments. ===Limited <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The basis of limited (limited) is not that a deck is made ​​of the collection, but the spot is made ​​up of a newly purchased or beforehand (semi-) randomly composite deck. A deck for limited needs usually only consist of forty cards in front of the regular sixty. Basic lands can be added unlimited. Since decks are improvised from a limited subset of maps is limited by the level of play is generally lower. There are two official limited formats: <sup class="reference" id="cite_ref-Formats_6-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]
 * Vintage (formerly 'Type 1') means all cards from all sets are allowed, however some cards only once per deck.
 * Legacy (formerly 'Type 1.5') means all cards are allowed from all sets, only some very strong cards can not be played because they will have much impact on the format. Until 2004, thebanned and restricted list of Vintage and Legacy linked.
 * Modern: only cards with the modern card designs, from 8th Edition (2003).
 * Standard (formerly Type 2) means only cards from the last one or two basic sets and the last two blocks.
 * Block Constructed: only cards from a particular block (three sets), usually the current block.

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There are also various other limited-formats (no longer) in sanctioned tournaments are: <sup class="reference" id="cite_ref-Formats_6-2" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]
 * Sealed Deck: each player gets six booster packs (or a tournament pack after which there were) and he puts his deck off together. Usually taken a number of boosters from the same block or set.
 * Booster Draft: anyone open a booster pack and choose one card from here, the remainder is passed to the player next to him from the remaining fourteen cards choose the best. This is repeated until the booster is on. After usually three booster packs makes everyone a deck. Is usually done with eight players.

===Multiplayer <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Multiplayer formats are designed for more than two players. Here are countless variations designed. Only one system is offficieel sanctioned for tournament: <sup class="reference" id="cite_ref-Formats_6-3" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]
 * Rochester Draft: each player opens one booster pack and lays it on the table. Then, players choose one at a card table, where everyone can see which card caught.
 * Cube Draft: from one's existing collection of cards compiled a "draft cube". These are divided into stacks of fifteen after Booster Draft and Rochester Draft is played. An important difference is that no new cards are bought.

===Casual formats <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Magic enthusiasts have devised dozens of other formats that vary each in the rules or vary in how a deck is constructed. These are not played in official tournaments, but are suitable for friendly games or tournaments living room with friends. Some casual formats and their main characteristics are: <sup class="reference" id="cite_ref-Formats_6-4" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]
 * Two-Headed Giant (2HG): you play with two people in one team, you share your turn and begins a joint life total of 30. But you play independently with your own deck.

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Wizards of the Coast has issued so-called "Vanguard' cards in the past, they are twice as big as normal Magic cards and change the initial conditions such as number of lives. In 2009 the setPlanechase was issued allowing players 'Planar Magic' could play a variant in which the rules are constantly changing. In 2012 came another such set off. In 2010, the format 'Archenemy' was designed in which one player takes on three opponents, but is assisted by so-called 'Scheme' cards. In the format "Commander" or "Elder Dragon Highlander 'players have a deck of 100 cards and a legendary creature which represents the commander who is not in the deck, but is placed in a special area. <sup class="reference" id="cite_ref-Formats_6-5" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]
 * Singleton, Highlander, Legendary or Restricted: each card more than once per deck.
 * Prismatic or 5 Color: decks of at least 250 cards and all five colors. Usually played with ante.
 * Pauper: only 'common' cards may be used.
 * Peasant: especially common' cards must be used with a maximum of five 'uncommons.
 * Rainbow Stairwell: decks of sixty cards, with all five colors and artifacts required with one card for each converted mana cost of one to six.
 * Tribal Wars: at least one third of each deck must consist of one creature type as "elves", "goblins" or "merfolk.
 * Back Draft: A draft version in which you have a bad deck must draften possible to play with your opponent.
 * Reject Rare Draft: A draft version which, in particular separate unplayable, "rares" are used.
 * Type 4 or Limited Infinity: Players draften a deck without knowing what cards they are. Infinite mana, but one spell each turn.
 * Free-For-All: A multiplayer variant in which everybody plays against everybody.
 * Star Pentagram Five-Point, Rainbow, Five-Star Player of Color War: five players each representing one of the colors of Magic and sit in that order. The aim is to eliminate the opposing colors.
 * Assassin: multiplayer games in which players get the secret mission a specific opponent off.
 * Emperor: two teams of three must keep their middle player, the emperor alive.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">There are also very special formats that are sometimes played on unsanctioned tournaments: <sup class="reference" id="cite_ref-Formats_6-6" style="line-height:1;unicode-bidi:-webkit-isolate;">[6]

==The cards <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Because every few months a new upgrade kit is issued, the number of different cards has risen to more than ten thousand. Tickets are sold in booster packs' which are fifteen cards: eleven common cards (commons), three less common (uncommons) and rare (rare). Shards of Alara since there are "mythic rares" that occur on average one in six packs. Especially uncommons and rares that are great to play in tournaments may be worth a lot of money. Maps from the first series (Edition Alpha and Beta Edition) are often worth the most money, because this only in very limited editions are printed, and therefore these days have become very rare. Other cards whose price can rise quickly are the promotional cards you get in tournaments and events.
 * Mental Magic: each card can be played as another card with the same casting cost.
 * Mini Magic: decks of up to fifteen cards and a hand up to three.
 * Horde Magic: players play against the Horde, an automatic playing offensive deck.
 * QL Magic: the opposite of 'Modern', players may only use cards with the old design. Also used older rules.
 * Fat Stack of Tower of Power: two large decks are made, one involving countries and mana-producing maps and the other with spells. Each player has the choice to take a card from one of the stacks.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Nine known cards, which each cost several hundred dollars, are collectively called the Power Nine 'or' P9 '. These nine cards are traditionally considered the strongest cards in Magic. They occur only in the first sets and then are never printed.

===Banned and restricted <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">All formats are played at tournaments have a "banned list" and sometimes a "restricted list". Banned means that the card on such tournaments should not be used for restricted and that there is a maximum of one card in the deck in contrast to the usual four.
 * 1) Black Lotus
 * 2) Ancestral Recall
 * 3) Time Walk
 * 4) TimeTwister
 * 5) Mox Emerald
 * 6) Mox Jet
 * 7) Mox Pearl
 * 8) Mox Ruby
 * 9) Mox Sapphire

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Tickets are banned for two reasons. The first reason is that a card is no longer considered suitable for serious tournament games, this includes a handful of old maps in which to 'ante' was played (maps bets than can keep the winner), two cards which physical skill is involved and one card with a subspel should be played. These cards are banned in all formats. <sup class="reference" id="cite_ref-unglued_7-0" style="line-height:1;unicode-bidi:-webkit-isolate;">[7]

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The second reason that exiled cards (or limited) in tournaments is that they appear to be after the release so strong and unbalanced (sometimes alone, sometimes in combination with specific other cards, called combos) that the game image through is disrupted. Among these reasons are covered by the other cards belonging to the above-mentioned Power Nine, but also other strong cards as "Sol Ring ',' Will Yawgmoth's 'and' Demonic Tutor." Only the Vintage format banishes any map because they are strong, instead, any strong cards (including very expensive old cards) only once per deck are played. ===History <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Although the first players the players of traditional role-playing games were Magic became really popular among the strategy games. The commercial success of Magic made ​​sure that many other collectible card games came on the market mid 90s, but most were poorly designed. These flopped therefore often merciless. Although sales of Magic are already overtaken by mainly Japanese import games based on Pokemon and Yu-Gi-Oh!, Magic is still popular. Magic was in 2003, on the occasion of the 10th anniversary of the game, as 23rd game by Games Magazine selected for their Games Hall of Fame, other games in this Hall of Fame Risk and Monopoly . This is also because Magic appeared to be no fad but an ever evolving game with a good foundation and a large group of players. Moreover, a game can be played much faster than a role often weeks, months or years can continue. <sup class="reference" id="cite_ref-spelduur_1-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[1] ==Card Sets <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The game includes a core, which is landed in the fifteenth edition in July 2013 and 'Magic 2014' hot, abbreviated "M14". In addition, there are kits. In the oldest basic sets (Alpha, Beta and Unlimited) and the oldest expansions (Arabian Nights, Antiquities and Legends) are some ODPs (Out-Of-Print) that could be worth a lot of money.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Differences between base sets and expansions included the basic sets contain new maps (but only reprints) and had a white border in contrast to the black edge of kits. Because this was the popularity of the base sets are not large these also now have a black border and contain partially new cards. A remaining difference is that expansions usually represent a storyline and that therefore more atmosphere and in-game mechanisms introduces. Nowadays, every year one basic and three expansion sets published. The expansion sets are released every three, three sets together are called a block.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">In addition to basic sets and expansion sets are ever three special beginners sets issued, the Portal series only had simpler cards with more or beginners oriented explanation. In addition, various promotional sets (the "From the Vault" series, game decks, premium decks, etc.) and sets "Unglued" and "Unhinged". The latter two sets are illustrated by a silver edge and let the players take the most strange and varied assignments, for example, a player has to do a little dance around the room, or sing a song of Elvis. These sets are not allowed in tournaments, but players sometimes speak off the cards may be used. If players use the cards from these sets, this means that the game is not taken seriously, but they do provide a lot of fun during a friendly game. <sup class="reference" id="cite_ref-unglued_7-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[7]

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">In the beginning there's something wrong with experimenting and pushing. For example, there exists between Revised Fourth Edition and a set, which is called Summer Edition. It was a test run of cards packaged and shipped by mistake. This set was full of errors and has therefore recalled and destroyed. Several boxes but still ended up on the market. The set is practically only recognizable by the year (1994) with respect to maps from the Revised Set. Due to the very limited edition cards in this set are quite worth some money. One of these cards is called Hurricaneand sold for about 7,000 euros, it is thus - in some unique post cards - the card with the highest value in the whole game. The reason for this is that it is a green card, but that the card has a blue color. Even the most inexpensive tickets go for a minimum of 20 euros each over the counter. There is also made ​​a one-time expense of reprints from older sets. This set, called Chronicles, was not well received. Many players were afraid of the value of their collections, and after mountains angry letters from players Chronicles remained at a one-time thing. On closer inspection, there were hardly any cards in this set which really much in value decreased, so the noise was reasonably afterwards unnecessary. However, this has ensured that Wizards of the Coast has drawn up an official list of cards that will never be reprinted, called Reprint Policy. This was done to appease collectors that their cards are not expensive reprinted sudden and therefore would fall hard in value. ==Deck Types <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">In constructedtoernooien and also the most casual games allow players their decks together their collections. Because there are so very many cards have been issued, there are de factoendless possibilities to create a deck. There are also hundreds of different deck types based on certain cards, card combinations or mechanisms. Decks may nevertheless be divided into a number of playing styles and archetypes. <sup class="reference" id="cite_ref-8" style="line-height:1;unicode-bidi:-webkit-isolate;">[8] Very broadly fall into three strategies. ===Aggro <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Aggro (aggressive) decks are aimed to surprise the opponent as quickly as possible and as quickly as possible 20 life points to diminish. Aggro decks try their cards as quickly and efficiently as possible damage to convert and finish the game. For aggro decks rate is of great importance, cards are often sacrificed in order to gain speed. Usually creatures used to have a favorable balance between attack points and mana cost and can attack multiple times; the number of defense points of beings is less important. ===Control <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Control (control) decks are aimed to disrupt the opponent and slow. Control decks usually do not have the ambition to win quickly, but actually trying to achieve the long-term benefit and then eventually to master the game and win with powerful spells. Key in control decks is building card advantage, having more spells available than the opponent. This is usually done by turning two cards of the opponent with one card, by playing cards that let you grab extra maps, or by your opponent to discard cards. Also reactive cards of the opponent 'virtual' rendered harmless by playing little or no permanent cards, as an example opponent picks a card which he can kill one of your creatures, but you have no creatures than the opponent has little to anything that card. ===Combo <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Combo (combination) decks are formed around a combination of two or more cards that have a very strong effect. At the time, the combo is executed, the player has won either direct or control the game so that victory is almost certain. Combo Decks can also be completely built around the "abuse" of a single card. The remainder of the deck is often completely in the service be informed of the combo, there are cards that can search for other cards used.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">A combo of related term synergy, which is not one specific combination of cards is central, but many maps are all conveniently connect and collaborate with one another. ===Hybrid strategies <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Besides these main strategies are different decks that use a combination of strategies. Aggro-Control uses both aggressive creatures and controlling spells. Combo Control first try to disrupt the opponent to win than with a combo. Aggro-Combo has both aggressive creatures as a combination (usually to help the creatures). Aggro-Control Combo decks are highly versatile with elements of all three main strategies. ==Famous players <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Some players play Magic: The Gathering at professional level. Since 2005, there is a Hall of Fame where players are listed who passed a minimum number of points at major tournaments and additionally achieved 40% of the votes of an election committee has. Anno 2013, 36 players from ten different countries included in the Hall of Fame. <sup class="reference" id="cite_ref-Hall_of_Fame_9-0" style="line-height:1;unicode-bidi:-webkit-isolate;">[9]

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Some players of Magic: The Gathering also achieved fame in other mapping and mind games. As did poker player David Williams earned more than $ 30,000 with Magic before he began concentrating on poker. Even poker players Noah Boeken , Brock Parker and Justin Bonomo have a background as a Magic player. <sup class="reference" id="cite_ref-10" style="line-height:1;unicode-bidi:-webkit-isolate;">[10] ===Dutch <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The following players have become Dutch champion:

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;"> ===World champions <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Every year at the end of the season tournament will be held a world championship there. The prize money goes up to 45,000 US dollars for the winner. The following players were world champion, it's the year 2013 not a single player managed to become world champion more than once.
 * 1995 Jan-Maarten Cobben (unofficially)
 * 1996 Freek ten Cate
 * 1997 Hans Eijmaal
 * 1998 Tom's Logs
 * 1999 Alexander Witt
 * 2000 Jesse Cornelissen
 * 2001 Tom's Logs
 * 2002 Tom's Logs
 * 2003 Rogier Maaten
 * 2004 Jeroen Remie
 * 2005 Douwe of Noordenburg
 * 2006 Kamiel Cornelissen
 * 2007 Robert Medevoort
 * 2008 Tom van Lamoen
 * 2009 Kevin Grove
 * 2010 Bas Melis
 * 2011 Ruben Snijdewind
 * 2012 Ruben Snijdewind (unofficially)
 * 2013 Raymond Veenis <sup class="reference" id="cite_ref-11" style="line-height:1;unicode-bidi:-webkit-isolate;">[11]
 * 2014 Frank Karsten <sup class="reference" id="cite_ref-12" style="line-height:1;unicode-bidi:-webkit-isolate;">[12]

<p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;"> ===Dutch <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] === <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The Dutch players do very well at World Championships: Tom's Logs became world champion in 2001, Julien Nuijten was world champion in 2004 and Frank Karsten was in 2005, second in the World. In 2006 Dutch team was (Robert Medevoort, Kamiel Cornelissen and Julien Nuijten) world champion. Cornelissen, Karsten, Bram Snepvangers and Jelger Wiegersma the four Dutch included in the Hall of Fame. <sup class="reference" id="cite_ref-Hall_of_Fame_9-1" style="line-height:1;unicode-bidi:-webkit-isolate;">[9] ==Online Magic play <span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[  edit<span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">Magic: the Gathering is in addition to playing with real cards also be played online. To this end, several alternatives, including:
 * 1994  Zak Dolan
 * 1995  Alexander Blumke
 * 1996  Tom Chanpheng
 * 1997  Jakub Slemr
 * 1998  Brian Selden
 * 1999  Kai Budde
 * 2000  Jon Finkel
 * 2001  Tom's Logs
 * 2002  Carlos Romão
 * 2003  Daniel Zink
 * 2004  Julien Nuijten
 * 2005  Katsuhiro Mori
 * 2006  Makihito Mihara
 * 2007  Uri Peleg
 * 2008  Antti Malin
 * 2009  Andre Coimbra
 * 2010  Guillaume Matignon
 * 2011  Jun'ya Iyanaga
 * 2012  Yuuya Watanabe
 * 2013  Shahar Shenhar
 * 2014  Shahar Shenhar

==<span class="mw-editsection" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" style="color:rgb(85,85,85);">[Trivia  edit <span class="mw-editsection-bracket" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">The game was called in the Dutch television movie Kilkenny Cross .
 * Playing with Magic Online, <sup class="reference" id="cite_ref-13" style="line-height:1;unicode-bidi:-webkit-isolate;">[13] one by Wizards of the Coast homemade online gaming environment. The game looks good graphically with the original pictures. Many online gaming operations are even easier because the program lets you play, forces you to play the securities in the correct order. Acts according to the rules are impossible, are not to implement the program. This is both an advantage for new players because it makes clearer the rules and because you'll be less likely to forget something, on the other hand it is a disadvantage because you will be spoiled; when you start playing with real cards, you may have to get used to. A disadvantage of this online game is that it takes almost as much as playing in real life, when you do not have real physical cards.
 * Playing with Magic Workstation or Apprentice. <sup class="reference" id="cite_ref-14" style="line-height:1;unicode-bidi:-webkit-isolate;">[14] Here is play it for free. The graphic qualities of Apprentice less than Magic Online Apprentice and you have much more freedom to do whatever you want with the cards, therefore you must also perform more acts themselves. The alternative has a comprehensive competitive ranking system and plenty of opportunities to play just casual.
 * Xbox Live Arcade and PlayStation Network have Magic The Gathering games also included in its database. It is to buy on Xbox Live Arcade and PlayStation Network respectively Points Xbox Live and PlayStation Network Cards.
 * Also, the game launched in the app store for iPad.

<p style="margin-top:0.5em;margin-bottom:0.5em;line-height:20.3636360168457px;color:rgb(37,37,37);font-family:sans-serif;font-size:14px;">In early 2014 announced 20th Century Fox on the film rights of the game Magic:. The Gathering bought