Paintball

Paintball is a sport that originated in the United States, where it was played for the first time in the 80 's. It is intended that strafe one another with paintballs (filled with a non-harmful dyes gelatin mixture).

In 1970 James Hale of Daisy Manufacturing for the first time used a rifle like paintball gun. This rifle was developed for farmers to mark trees and cattle. The first paintball game was played in New Hampshire in 1981 by Bid Gurnsey, Hayes Noel and Charles Gaines.

The force behind the balls is not insignificant, especially from a short distance. A shot on the body can be painful. Rarely does a player not a bruise after the shot. A shot to the head can cause even serious injuries, especially up close. Facial masks are compulsory for paintball.



Content
[hide] *1 game types  ==Game types[ Edit] == There are games for both the recreational and professional users.
 * 2 game modes
 * 3 Type Markers (weapons)
 * 4 the paintball-balls
 * 5 Air-CO2  /HP (bottle)
 * 6 Legislation around the paint balls
 * 7 external links

==Game Types[ Edit] == This takes place mainly in forests, but can also be done in urban environments. It is often played as realistic as possible. In "woods" is mainly played with mechanical paintball markers, but it might as well be with electronic markers. ==Type Markers (weapons)[ Edit<span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">] == <p lang="en" len="66" style="margin-top:0.5em;line-height:22.3999996185303px;color:rgb(37,37,37);font-family:sans-serif;">There are 2 types of markers or weapons, electronic and mechanical.
 * Total Elimination/Team Deathmatch/Last Man Standing: this is by far the most played game at paintball. The game consists of two groups that try to disable each other by each Member of the opposing team to shoot.
 * Capture the Flag: a flag placed In both camps. The objective of this game is to capture the opponent's flag and to bring in the camp. The first flag of the party that the other party knows how to bring in own yard is the winner.
 * Central Flag: In the middle of the playing field is a flag hiding. Both parties seek to locate the flag as soon as possible and conquer. Also in this case, the party who first flag in the winner.
 * Presidents game: every team has a president. If the president ' out ', then the game is over. This is a tactical game, because the goal is to protect the president or VIP.
 * AU-game: similar to the variant Total Elimination/Team Deathmatch, but a player is not turned off after he hit. Only when a player ' Au ' calls is turned off. The team whose last player left is the winning team.
 * Free-For-All: this game type is in principle equal to Total Elimination/Team Deathmatch. The difference is that everyone plays and not every man for himself in a team as in the other game type.
 * Sup'air: each team has 7, 5, 3 and sometimes 1 player (s). The field is filled with inflatable pillows, the forms are different in mirror image; you have three corners (chosen) and long beams with blocks there between (snake). For sup'air are electronic weapons (markers) such as angels and egos (brand names) is necessary
 * Woods: this is the most played variation of paintball. Other denominations include: Mil-sim, Scenario gaming.

==The paintball-balls<span class="mw-editsection" len="335" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">[ Edit<span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:22.3999996185303px;color:rgb(37,37,37);font-family:sans-serif;">The balls are made of gelatin. This is also used for casings of capsules (pills). Its properties are that it dissolves when it comes into contact with water. The balls should therefore be kept dry. Soft balls will break down quickly in the course. There is namely 60 bar on such a CO<sub len="1" style="line-height:1;">2 -pattern. Is held within a fluid that is also made of gelatin, in which a color speck of dust is added. The balls are biodegradable. The balls have a diameter of about an inch (caliber. 43), or 1.73 inches (caliber. 68). ==Air-CO<sub style="line-height:1;">2  /HP (bottle)<span class="mw-editsection" len="339" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">[ Edit<span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">] == ==Legislation around the paint balls<span class="mw-editsection" len="346" style="-webkit-user-select:none;font-size:small;margin-left:1em;line-height:1em;display:inline-block;white-space:nowrap;unicode-bidi:-webkit-isolate;font-family:sans-serif;"><span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">[ Edit<span class="mw-editsection-bracket" len="1" style="color:rgb(85,85,85);">] == <p style="margin-top:0.5em;line-height:22.3999996185303px;color:rgb(37,37,37);font-family:sans-serif;">According to the Dutch law is paintballing only allowed to persons 18 years and older. This is because of the weapons in the game are used. According to the fall weapons Dutch weapon law that work on air or gas pressure in the category IV. For owning this kind of weapons from this category is not a weapon permit, but they should not be used by or in the possession of minors (outdoor domestic use). It is recommended to use the marker to transport disassembled (in parts). And on location to put together.
 * Electronic markers: electronic markers have the advantage that they tend to be much more balls in short time shooting, to about 30 balls per second (warehouse atop the marker). The time is often limited by the hopper. On most tournaments, however, the limit is 15 balls per second and since 2009 season in Europe (Millennium Series) 12 balls per second. These markers have a chip in the grip that you can set on ramping or semi. Semi is that at each tap the trigger a ball wegschiet. Ramping is half semi and fully automatic half e.g. at 4 times per second is the marker to shoot fully automatically with the selected number of balls per second. There is also the possibility of automatically, but the shooting possibilities are depending on the chip that is in the marker. This marker usually has space for two fingers so it can shoot twice as fast as one can use both fingers. In electronic it is not pulling the trigger but the chip that shoot.
 * Mechanical markers: mechanical markers shooting usually not as fast because they have a tractor for one finger. Mechanical markers are not computer controlled, so no chip. In mechanical markers are more moving parts. Some mechanical markers have a responsive trigger or an E-grip allowing the same fire rates to be gained as with an electrical marker. the big difference is that the mechanical markers often heavier and slightly less pure shooting than the electrical markers.
 * CO<sub style="line-height:1;">2  (carbon dioxide): make the mechanical weapons generally use a CO<sub len="1" style="line-height:1;">2 bottle. CO<sub len="1" style="line-height:1;">2  has the disadvantage that it turns off when using and the pressure decreases rapidly. The marker can get quite cold to the touch after a leg. O-rings in the marker do not think this is really fine and so will have to be replaced more often. In addition, the ambient temperature affects the pressure in a CO<sub len="1" style="line-height:1;">2 bottle. The problem of freezing in cold weather can also occur.
 * HP: HP (High Pressure) is an alternative to CO<sub len="1" style="line-height:1;">2 . Also here are variants in such as 200 bar or 300 bar. The advantage of HP is that one can take more, that it is stable at violently use and one does not suffer from the ambient temperature. In addition, shoot it a lot purer. The downside of this is that one needs a compressor or a large air tanks to fill.